Technology facilitates communication and collaboration at Swift and beyond our walls. It plays a pivotal role in accessing information, exercising critical thinking, and exploring innovation. Technology empowers Swift students to become self-reliant, lifelong learners.
New in 2020-21: Students in all grade levels will have one-to-one devices
Swift School provides iPads for 1st to 3rd graders. Fourth grade is a transition year in which the school provides Chromebooks. Students in 5th through 8th grades continue to participate in a bring-your-own Chromebook program.
Especially for our youngest students, technology serves to stimulate curiosity, creativity, and confidence. Students engage in interactive lessons designed specifically for their learning profiles. Child-friendly apps present novel opportunities to:
- Advance literacy skills
- Showcase strengths
- Explore new avenues for learning
First to 3rd grade classrooms feature iPads. Fourth graders are introduced to a rich array of more sophisticated productivity tools through the Chromebook.
In the 2020-21 school year, Swift is excited to offer a device for each student to be used in the classroom. For continuity during periods of remote learning, students in 1st to 4th grades will use these devices at home.
In 5th to 8th grades, students participate in a bring-your-own Chromebook program. Students expand technology skills and take increased ownership of their learning. They develop a “digital toolkit” to be utilized in a variety of contexts.
Swift students learn proficient use of digital resources including:
- Creativity and productivity tools
- Assistive technology
- Applications to support executive skills
- Science/Technology/Engineering/Arts/Math (STEAM) tools
Chromebooks are ideally suited for the use of Google Apps for Education, a suite of programs designed for productivity and collaboration. Parents, students and teachers alike make a compelling argument for the use of a uniform device to facilitate content delivery and assignment management.
Student-owned devices are optimal for:
- Providing seamless access to schoolwork between school and home environments
- Promoting independence and accountability
- Increasing awareness of individual learning needs and preferences
- Preparing for life beyond Swift
STEAM, an exciting blend of Science, Technology, Engineering, the Arts, and Math, is a natural fit at Swift. Students eagerly anticipate STEAM activities embedded in the classroom and grade-level STEAM events.
- Stimulates curiosity and the desire to learn more.
- Builds resilience as students try - and try again.
- Cultivates a culture of teamwork.
- Fosters leadership among peers and across age groups.
- Advances transferable knowledge.
Through STEAM activities, Swift students employ the Engineering Design Cycle: Ask, Imagine, Plan, Create, Improve. This iterative process steers away from a single “right answer” and acknowledges creative possibilities.